Patashu
He/Him
Joined: 10/2/2005
Posts: 4023
Ooooh shit, get hype 👀
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Samsara
She/They
Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
Samsara wrote:
What I'm saying is that it could be a while before a new submission from me, but good lord is it gonna be a good one if it comes.
It's still taking a while, as I've been exploring different routes with the glitches used in the RTA record, and I haven't quite confirmed whether or not any of my new route ideas are actually possible. There's one absolutely insane route that is possible in theory but might not be in practice, and there's a more reasonable route that I am fairly confident is possible in practice but I haven't managed to get it to work yet. Needless to say, it could still be a while longer before I submit something, but I'm more confident about how the final result is going to look even if it might not be what I'm envisioning.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Senior Judge, Site Admin, Expert player (2126)
Joined: 11/13/2006
Posts: 2798
Location: Northern California
It's been almost a year since that last post and I'm proud to report that absolutely no progress has been made! Not for lack of trying, though, which is kind of the main problem. I feel like every single time I work on it, I stumble across some insane new aspect of these glitches that complicate the project further and further. Shortly after that last post, I accidentally figured out that teleportation was possible: Link to video This, naturally, gets thrown onto the pile of things that desperately need to be investigated further, right on top of the inventory editing part of the glitch that I've already been desperately investigating. By the way, that just got more complicated too: Link to video After some very non-mentally draining months of not working on this, I loaded it up today and not even 30 minutes later I accidentally stumbled across all of that nonsense. If you can somehow stomach looking at a badly coded block of text for 2 minutes, you'll see that the character inventories are being edited during the battle itself, which isn't something I've seen until now. Granted, I've also never seen 200 glitched party members that all need to attack, but I think that's somehow beside the point. I didn't even notice the in-battle inventory editing until I was recording the video, I just thought all of the attack selections were funny, and of course now that I've noticed it, it also gets to be added to the pile. I've been quietly feeling this for a while (unless you're someone I talk to regularly, in which case I have been extremely vocal about this), but I think this project might be completely beyond my skill level. An optimized TAS of the RTA record route would be fairly quick to knock out, but I feel like doing that would be nothing but wasted potential. It'd still be a glitchy 12-13 minute nightmare or something to that effect, but it'd be leaving so many alternate possibilities on the table as a result, and despite having hurled over 160000 rerecords at them (on just this file, easily 200k+ in total), I have yet to even disprove a single one. In fact, with teleportation and in-battle inventory editing, I've done nothing but add further possibilities and methods of achieving them. At this point, I think it's safe to say that I'm going to need help. I'm not exactly great at projects where I don't have any backup whatsoever, so continuing to slam my head against the wall here is going to ensure that all of that potential remains wasted. I'm going to promise something I'll never deliver, like usual start documenting everything that's been found and ideas I've thought up so far in hopes that the info can be useful to someone with the technical skill required to actually bring a solid TAS to light.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4023
Man, whenever this game gets a TAS, it's going to be the wildest shit ever. I cannot wait and I wish you good luck in getting the help you need.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu

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